<DialogueTree xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="https://raw.githubusercontent.com/Outer-Wilds-New-Horizons/new-horizons/main/NewHorizons/Schemas/dialogue_schema.xsd">
	<DialogueNode>
		<Name>Chert_S4_Damage</Name>
		<EntryCondition>RH_CHERT_IMPACT_DAMAGE</EntryCondition>
		<SetCondition>Secondary1</SetCondition>
		<Dialogue>
			<Page>Oh, friend, please. You don't need to throw your body about like that. Our sun will do plenty.</Page>
			<Page>Come, sit with me as we watch it die.</Page>
		</Dialogue>
		<DialogueOptionsList>
			<ReuseDialogueOptionsListFrom>Questions</ReuseDialogueOptionsListFrom>
		</DialogueOptionsList>
	</DialogueNode>
	<DialogueNode>
		<Name>Chert_S4_Damage_TalkToAgain</Name>
		<EntryCondition>RH_CHERT_IMPACT_DAMAGE</EntryCondition>
		<EntryCondition>Secondary1</EntryCondition>
		<Dialogue>
			<Page>Oh, friend, please. You don't need to throw your body about like that. Our sun will do plenty.</Page>
		</Dialogue>
	</DialogueNode>

	<DialogueNode>
		<Name>Chert_S4_Fire_First</Name>
		<EntryCondition>RH_CHERT_FIRE_DAMAGED_RECENT</EntryCondition>
		<SetCondition>Secondary1</SetCondition>
		<Dialogue>
			<Page>Oh, friend, please. You don't need to burn yourself. Our sun will do plenty.</Page>
			<Page>Come, sit with me as we watch it die.</Page>
		</Dialogue>
		<DialogueOptionsList>
			<ReuseDialogueOptionsListFrom>Questions</ReuseDialogueOptionsListFrom>
		</DialogueOptionsList>
		<ConditionToCancel>RH_CHERT_FIRE_DAMAGED_RECENT</ConditionToCancel>
		<SetCondition>RH_CHERT_FIRE_DIALOGUE_THISLOOP</SetCondition>
	</DialogueNode>
	<DialogueNode>
		<Name>Chert_S4_Fire_TalkToAgain</Name>
		<EntryCondition>RH_CHERT_FIRE_DAMAGED_RECENT</EntryCondition>
		<EntryCondition>Secondary1</EntryCondition>
		<Dialogue>
			<Page>Oh, friend, please. You don't need to burn yourself. Our sun will do plenty.</Page>
		</Dialogue>
		<ConditionToCancel>RH_CHERT_FIRE_DAMAGED_RECENT</ConditionToCancel>
		<SetCondition>RH_CHERT_FIRE_DIALOGUE_THISLOOP</SetCondition>
	</DialogueNode>
	
	<DialogueNode>
		<Name>Chert_S4_Hugged</Name>
		<EntryCondition>RH_CHERT_HUGGED_S4</EntryCondition>
		<SetCondition>Secondary1</SetCondition>
		<Dialogue>
			<Page>…Thank you. I'm… so very sorry you had to be here for this.</Page>
		</Dialogue>
		
		<DialogueTarget>Questions</DialogueTarget>
	</DialogueNode>
	<DialogueNode>
		<Name>Chert_S4_Hugged_TalkToAgain</Name>
		<EntryCondition>RH_CHERT_HUGGED_S4</EntryCondition>
		<EntryCondition>Secondary1</EntryCondition>
		<Dialogue>
			<Page>…Thank you. I'm… so very sorry you had to be here for this.</Page>
		</Dialogue>
		
	</DialogueNode>

	<DialogueNode>
		<Name>Questions</Name>

		<DialogueOptionsList>
			<DialogueOption>
				<CancelledCondition>Chert_Feldspar</CancelledCondition>
				<RequiredPersistentCondition>MetFeldspar</RequiredPersistentCondition>
				<Text>Just thought you'd like to know: Feldspar is alive.</Text>
				<DialogueTarget>Chert_S4_Feldspar</DialogueTarget>
			</DialogueOption>
			<DialogueOption>
				<RequiredCondition>RH_SHIP_BREACH</RequiredCondition>
				<CancelledCondition>RH_CHERT_SHIP_BREACH_TALKED</CancelledCondition>
				<Text>My ship's completely busted.</Text>
				<DialogueTarget>Chert_S4_ShipHullBreach_Admit</DialogueTarget>
			</DialogueOption>
		</DialogueOptionsList>
	</DialogueNode>

	<DialogueNode>
		<Name>Chert_S4_Feldspar</Name>
		<SetCondition>Chert_Feldspar</SetCondition>
		<Dialogue>
			<Page>Is that so? All this time, huh. Tell me, where?</Page>
		</Dialogue>
		<DialogueOptionsList>
			<DialogueOption>
				<Text>Dark Bramble.</Text>
				<DialogueTarget>Chert_S4_Feldspar_2</DialogueTarget>
			</DialogueOption>
		</DialogueOptionsList>
	</DialogueNode>
	<DialogueNode>
		<Name>Chert_S4_Feldspar_2</Name>
		<Dialogue>
			<Page>Of course. Yes, that makes sense. That's exactly where they'd thrive.</Page>
			<Page>Perhaps they ought to be envied. They'll be the last person the supernova hits.</Page>
		</Dialogue>
	</DialogueNode>

	<DialogueNode>
		<Name>Chert_S4_ShipHullBreach_Admit</Name>
		<Dialogue>
			<Page>Then I guess the choice has been made for you, hasn't it? Not that having a ship would save you right now.</Page>
			<Page>There was still so much more I wanted to do… how unlucky we are to have been born at the end of the universe.</Page>
		</Dialogue>

		<SetCondition>RH_CHERT_SHIP_BREACH_TALKED</SetCondition>
		<SetCondition>Secondary1</SetCondition>
		
		<DialogueTarget>Questions</DialogueTarget>
	</DialogueNode>
</DialogueTree>