<DialogueTree xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="https://raw.githubusercontent.com/Outer-Wilds-New-Horizons/new-horizons/main/NewHorizons/Schemas/dialogue_schema.xsd">
	<DialogueNode>
		<Name>Rutile_RH_CoolThing</Name>
		<EntryCondition>RH_COOLTHINGHELD</EntryCondition>
		<Dialogue>
			<Page>Well that's a nice little trinket you found there, hatchling. Bring more new stuff like that and we might actually get some people to go up and look at the museum every once in a while.</Page>
			<Page>Need anything from me, hatchling?</Page>
		</Dialogue>
		<DialogueOptionsList>
			<ReuseDialogueOptionsListFrom>Mayor2</ReuseDialogueOptionsListFrom>
		</DialogueOptionsList>
	</DialogueNode>
	<DialogueNode>
		<Name>Rutile_RH_RedSun_Prior</Name>
		<EntryCondition>RH_REDSUN</EntryCondition>
		<Dialogue>
			<Page>The sun isn't supposed to be that red, or that big. It's back past the village now, but I saw it.</Page>
			<Page>Hatchling, as the mayor, I need to know: what's going on?</Page>
		</Dialogue>
		<DialogueOptionsList>
			<DialogueOption>
				<RequiredPersistentCondition>KILLED_BY_SUPERNOVA_AND_KNOWS_IT</RequiredPersistentCondition>
				<Text>The sun is about to go supernova.</Text>
				<DialogueTarget>Rutile_RH_Answer1</DialogueTarget>
			</DialogueOption>
			<DialogueOption>
				<Text>I'm as confused as you are.</Text>
				<DialogueTarget>Rutile_RH_Answer2</DialogueTarget>
			</DialogueOption>
		</DialogueOptionsList>
	</DialogueNode>
	<DialogueNode>
		<Name>Rutile_RH_RedSun</Name>
		<EntryCondition>RH_REDSUN</EntryCondition>
		<EntryCondition>RH_VILLAGEDAY</EntryCondition>
		<Dialogue>
			<Page>The sun isn't supposed to be that red, or that big.</Page>
			<Page>Hatchling, as the mayor, I need to know: what's going on?</Page>
		</Dialogue>
		<DialogueOptionsList>
			<DialogueOption>
				<RequiredPersistentCondition>KILLED_BY_SUPERNOVA_AND_KNOWS_IT</RequiredPersistentCondition>
				<Text>The sun is about to go supernova.</Text>
				<DialogueTarget>Rutile_RH_Answer1</DialogueTarget>
			</DialogueOption>
			<DialogueOption>
				<Text>I'm as confused as you are.</Text>
				<DialogueTarget>Rutile_RH_Answer2</DialogueTarget>
			</DialogueOption>
		</DialogueOptionsList>
	</DialogueNode>
	<DialogueNode>
		<Name>Rutile_RH_Hugged</Name>
		<EntryCondition>RH_RUTILE_HUGGED</EntryCondition>
		<Dialogue>
			<Page>Thanks, hatchling. Glad to see you're as cuddly as ever.</Page>
		</Dialogue>
		<ConditionToCancel>RH_RUTILE_HUGGED</ConditionToCancel>
	</DialogueNode>
	<DialogueNode>
		<Name>Rutile_RH_Distraught</Name>
		<EntryCondition>RUTILE_RH_DISTRAUGHT</EntryCondition>
		<Dialogue>
			<Page>Don't tell anyone else. Please.</Page>
		</Dialogue>
	</DialogueNode>
	<DialogueNode>
		<Name>Rutile_RH_Boom</Name>
		<EntryCondition>RH_BOOM</EntryCondition>
		<Dialogue>
			<Page>…Gah! Hearth's sake, everyone, duck and cover!</Page>
		</Dialogue>
		<SetCondition>RUTILE_RH_SILENT</SetCondition>
	</DialogueNode>
	<DialogueNode>
		<Name>Rutile_RH_BoomDistraught</Name>
		<EntryCondition>RUTILE_RH_DISTRAUGHT</EntryCondition>
		<EntryCondition>RH_BOOM</EntryCondition>
		<Dialogue>
			<Page>…See? They have no idea. It's… it's better this way.</Page>
		</Dialogue>
		<SetCondition>RUTILE_RH_SILENT</SetCondition>
	</DialogueNode>
	<DialogueNode>
		<Name>Rutile_RH_Silent</Name>
		<EntryCondition>RUTILE_RH_SILENT</EntryCondition>
		<Dialogue>
			<Page>…</Page>
		</Dialogue>
	</DialogueNode>
	<!-- ********* -->
	<!-- RESPONSES -->
	<!-- ********* -->
	<DialogueNode>
		<Name>Rutile_RH_Answer1</Name>
		<Dialogue>
			<Page>…</Page>
			<Page>…Then there's nothing to do.</Page>
		</Dialogue>
		<SetCondition>RUTILE_RH_DISTRAUGHT</SetCondition>
	</DialogueNode>
	<DialogueNode>
		<Name>Rutile_RH_Answer2</Name>
		<Dialogue>
			<Page>Mmm. Well. I'm sure if something was wrong, Hornfels would've told us.</Page>
		</Dialogue>
	</DialogueNode>
</DialogueTree>
