<DialogueTree xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="https://raw.githubusercontent.com/Outer-Wilds-New-Horizons/new-horizons/main/NewHorizons/Schemas/dialogue_schema.xsd">
	<DialogueNode>
		<Name>MeetGabbro_Skip</Name>
		<EntryCondition>RH_NOMAI_STATUE_NOT_LINKED</EntryCondition>
		<Dialogue>
			<Page>Nice, it’s you. Good to see you made it here in one piece. The first solo launch is a doozy, isn’t it?</Page>
			<Page>So hey, don’t laugh, but I think I might have had some kind of spiritual experience with a rock shaped like a face.</Page>
		</Dialogue>
		<RevealFacts>
			<FactID>GD_GABBRO_ISLAND_X0</FactID>
		</RevealFacts>
		<DialogueOptionsList>
			<DialogueOption>
				<Text>…What?</Text>
				<DialogueTarget>Explanation1_Skip</DialogueTarget>
			</DialogueOption>
		</DialogueOptionsList>
	</DialogueNode>
	<DialogueNode>
		<Name>Explanation1_Skip</Name>
		<Dialogue>
			<Page>One of the islands on Giant’s Deep has a Nomai statue on the beach - ever seen one? I brought one back to Timber Hearth with me. Big stone sculpture of a Nomai’s head, three eyes and everything. Beautifully carved, too.</Page>
			<Page>So one minute I’m standing on an island looking at a Nomai sculpture on the beach, and the next thing I know, it’s looking back at me, glowing.</Page>
			<Page>The sculpture replays everything I’ve just done, like it’s been watching me through my own eyes, you know? And then suddenly it stops and everything’s normal again.</Page>
		</Dialogue>
		<RevealFacts>
			<FactID>GD_STATUE_ISLAND_R1</FactID>
			<FactID>GD_GABBRO_ISLAND_X1</FactID>
		</RevealFacts>
		<DialogueOptionsList>
			<DialogueOption>
				<Text>I have absolutely no idea what you're talking about.</Text>
				<DialogueTarget>RH_Gabbro_NoIdea</DialogueTarget>
			</DialogueOption>
		</DialogueOptionsList>
	</DialogueNode>
	<DialogueNode>
		<Name>RH_Gabbro_NoIdea</Name>
		<Dialogue>
			<Page>Huh. Well, that's weird, then. I'm not sure what all this could mean.</Page>
			<Page>I tried radioing Hornfels and asking them about it, but they told me I must have just nodded off out here and gotten confused.</Page>
			<Page>Then we talked about dreams until Hornfels told me to go refill my oxygen tank before I talked myself to death.</Page>
			<Page>So that’s what’s new with me. But hey, this is your first solo voyage! Let’s talk about you, you know?</Page>
		</Dialogue>
		<SetPersistentCondition>MetGabbro_Loop1</SetPersistentCondition>
		<SetCondition>SaidHiToGabbro</SetCondition>
		<DialogueTarget>GabbroMenu</DialogueTarget>
	</DialogueNode>

	<DialogueNode>
		<Name>GabbroMenu</Name>
		<DialogueOptionsList>
			<DialogueOption>
				<RequiredCondition>RH_ATPDOWN</RequiredCondition>
				<RequiredLogCondition>TT_TIME_LOOP_DEVICE_X3</RequiredLogCondition>
				<CancelledPersistentCondition>GABBRO_LOOPEND_TOLD</CancelledPersistentCondition>
				<CancelledCondition>LOOP_COUNT_GOE_2</CancelledCondition>
				<Text>Hey, just so you know, we were going to be in a time loop but I took care of it.</Text>
				<DialogueTarget>Gabbro_NoMoreLoop_1_Known</DialogueTarget>
			</DialogueOption>
		</DialogueOptionsList>
	</DialogueNode>

	<DialogueNode>
		<Name>Gabbro_RH_Hugged</Name>
		<EntryCondition>RH_GABBRO_HUGGED</EntryCondition>
		<Dialogue>
			<Page>Whoa! Thanks there, bud. It gets kinda lonely out here sometimes.</Page>
		</Dialogue>
		<DialogueTarget>GabbroMenu</DialogueTarget>
		<ConditionToCancel>RH_GABBRO_HUGGED</ConditionToCancel>
	</DialogueNode>
	
	<!-- Reactions -->
	<DialogueNode>
		<Name>Gabbro_NoMoreLoop_1_Known</Name>
		<Dialogue>
			<Page>What?! A… time loop?</Page>
			<Page>Uhh… well, alright. I guess I'm glad that that isn't going to happen.</Page>
		</Dialogue>
		<SetPersistentCondition>GABBRO_RH_FIRSTLOOP_CANCEL</SetPersistentCondition>
		<SetPersistentCondition>GABBRO_LOOPEND_TOLD</SetPersistentCondition>
		<DialogueTarget>GabbroMenu</DialogueTarget>
	</DialogueNode>
	
	<!-- Ship breach dialogue -->
	<DialogueNode>
		<Name>GabbroMenu</Name>
		<DialogueOptionsList>
			<DialogueOption>
				<RequiredCondition>RH_SHIP_BREACH</RequiredCondition>
				<CancelledCondition>RH_GABBRO_SHIP_BREACH_TALKED</CancelledCondition>
				<CancelledPersistentCondition>RH_GABBRO_SHIP_BREACH_EVER_TALKED</CancelledPersistentCondition>
				<Text>My ship's completely busted.</Text>
				<DialogueTarget>Gabbro_RH_ShipHullBreach_Admit</DialogueTarget>
			</DialogueOption>
		</DialogueOptionsList>
	</DialogueNode>

	<DialogueNode>
		<Name>Gabbro_RH_ShipHullBreach_Admit</Name>

		<Dialogue>
			<Page>Dang! That's rough, buddy. I'd offer to lend you mine, but ah… well, I have no idea where it is.</Page>
			<Page>It’s definitely on this planet <![CDATA[<i>]]>some<![CDATA[</i>]]>where. I mean, unless a cyclone came by and tossed it into space, I guess. Heh, that would be pretty nuts.</Page>
			<Page>I hope it’s not lonely.</Page>
			<Page>Speaking of lonely, I may or may not have been getting a little bit of that myself, so this is perfect! That's right, you're stuck with me until the end of time!</Page>
			<Page>Ah, I kid, I kid. Seriously, though, I'm gonna have to head back home at some point. I'll take you with me. Until then, enjoy my company and have fun on Giant's Deep! It's really not that bad, I promise!</Page>
		</Dialogue>

		<SetCondition>RH_GABBRO_SHIP_BREACH_TALKED</SetCondition>
		<SetPersistentCondition>RH_GABBRO_SHIP_BREACH_EVER_TALKED</SetPersistentCondition>
		<DialogueTarget>GabbroMenu</DialogueTarget>
	</DialogueNode>
</DialogueTree>