<DialogueTree xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="https://raw.githubusercontent.com/Outer-Wilds-New-Horizons/new-horizons/main/NewHorizons/Schemas/dialogue_schema.xsd">
	<DialogueNode>
		<Name>Arkose_RH_GhostMatterDamage</Name>
		<EntryCondition>RH_ARKOSE_DARKMATTER_DAMAGED</EntryCondition>
		<Dialogue>
			<Page>Whoa! Be careful around the ghost matter, astronaut!</Page>
		</Dialogue>
		<DialogueOptionsList>
			<DialogueOption>
				<Text>That was totally on purpose.</Text>
				<DialogueTarget>Arkose_RH_OnPurpose</DialogueTarget>
			</DialogueOption>
			<DialogueOption>
				<Text>Let that be a lesson to you, kid!</Text>
				<DialogueTarget>Arkose_RH_Lesson</DialogueTarget>
			</DialogueOption>
		</DialogueOptionsList>
		<SetCondition>Arkose_loves_ghost_matter</SetCondition>
		<SetCondition>Arkose_RH_DamageComment</SetCondition>
	</DialogueNode>
	
	<DialogueNode>
		<Name>Arkose_RH_GhostMatterDamage_Redirect</Name>
		<EntryCondition>Arkose_RH_DamageComment</EntryCondition>
		<Dialogue>
			<Page>It’s cool that Little Scouts can detect ghost matter and all, but what would be <![CDATA[<i>really</i>]]> cool is if the Little Scout could, like, shoot ghost matter at stuff. All <![CDATA[<i>pew pew pew</i>]]>!</Page>
		</Dialogue>
	</DialogueNode>

	<DialogueNode>
		<Name>Arkose_RH_OnPurpose</Name>
		<Dialogue>
			<Page>If you did do it on purpose that'd be a really dumb thing to do, and if you didn't do it on purpose that's still dumb.</Page>
			<Page>Why do you think I'm w-<![CDATA[<Pause=1>]]>a-<![CDATA[<Pause=1>]]>a-<![CDATA[<Pause=1>]]>y over here? Ghost matter's super dangerous!</Page>
		</Dialogue>
	</DialogueNode>
	<DialogueNode>
		<Name>Arkose_RH_Lesson</Name>
		<Dialogue>
			<Page>Ugh, stop talking to me like you're actually a grown-up. You're still a kid!</Page>
			<Page>And I <![CDATA[<i>know</i>]]> ghost matter's dangerous! Why do you think I'm w-<![CDATA[<Pause=1>]]>a-<![CDATA[<Pause=1>]]>a-<![CDATA[<Pause=1>]]>y over here?</Page>
		</Dialogue>
	</DialogueNode>
	
	<DialogueNode>
		<Name>Arkose1</Name>
		<DialogueOptionsList>
			<DialogueOption>
				<RequiredLogCondition>COMET_INTERIOR_X3</RequiredLogCondition>
				<Text>Ghost matter is no joke. It's what killed off the Nomai.</Text>
				<DialogueTarget>Arkose_RH_KillOffNomai</DialogueTarget>
			</DialogueOption>
			<DialogueOption>
				<RequiredLogCondition>COMET_INTERIOR_X3</RequiredLogCondition>
				<Text>Did you know ghost matter came here from the Interloper?</Text>
				<DialogueTarget>Arkose_RH_Interloper</DialogueTarget>
			</DialogueOption>
			<DialogueOption>
				<RequiredCondition>ASTRAL_CODEC</RequiredCondition>
				<RequiredPersistentCondition>CODEX_ENTERED_TESSERACT</RequiredPersistentCondition>
				<Text>I can see ghost matter now!</Text>
				<DialogueTarget>Arkose_RH_CODEX_SeeMatter</DialogueTarget>
			</DialogueOption>
		</DialogueOptionsList>
	</DialogueNode>
	<DialogueNode>
		<Name>Arkose_RH_KillOffNomai</Name>
		<Dialogue>
			<Page>Wow… wait, you mean, like, <![CDATA[<i>all</i>]]> of them?!</Page>
			<Page>That's <![CDATA[<i>awesome</i>]]>! Thanks for telling me!</Page>
		</Dialogue>
	</DialogueNode>
	<DialogueNode>
		<Name>Arkose_RH_Interloper</Name>
		<Dialogue>
			<Page>No way! That's always been my favorite planet! Cool!</Page>
			<!-- For all those interested: yes, I know it is a comet. Arkose is a child. -->
		</Dialogue>
	</DialogueNode>
	<DialogueNode>
		<Name>Arkose_RH_CODEX_SeeMatter</Name>
		<Dialogue>
			<Page>Whoa!! Really?! Like, without using a camera or anything? Just with your eyes?</Page>
			<Page>That is <![CDATA[<i>so</i>]]> cool! How'd you do that?</Page>
		</Dialogue>
		<DialogueOptionsList>
			<DialogueOption>
				<Text>I stepped into some weird tesseract on a planet beneath the sun.</Text>
				<DialogueTarget>Arkose_RH_CODEX_Unfair</DialogueTarget>
			</DialogueOption>
		</DialogueOptionsList>
	</DialogueNode>
	<DialogueNode>
		<Name>Arkose_RH_CODEX_Unfair</Name>
		<Dialogue>
			<Page>Lucky! How come I never get to do cool stuff like that?</Page>
		</Dialogue>
	</DialogueNode>
	<!-- Regular stuff -->
	<DialogueNode>
		<Name>Arkose_RH_CoolThing</Name>
		<EntryCondition>RH_COOLTHINGHELD</EntryCondition>
		<Dialogue>
			<Page>Wow, that thing you're holding looks <![CDATA[<i>awesome</i>]]>!</Page>
			<Page>Can I… no, no you can keep it! But put it in the museum so I can look at it!</Page>
		</Dialogue>
	</DialogueNode>
	<DialogueNode>
		<Name>Arkose_RH_RedSun</Name>
		<EntryCondition>RH_REDSUN</EntryCondition>
		<EntryCondition>RH_VILLAGEDAY</EntryCondition>
		<Dialogue>
			<Page>…Whew! It's really hot out today, astronaut! But that isn't gonna stop me!</Page>
			<Page>When I grow up I'm gonna have the best throwing arm in the village! I'll be so cool!</Page>
		</Dialogue>
	</DialogueNode>
	<DialogueNode>
		<Name>Arkose_RH_Hugged</Name>
		<EntryCondition>RH_ARKOSE_HUGGED</EntryCondition>
		<Dialogue>
			<Page>Agh! Hey, come on, I'm 8-and-a-half, I don't need hugs anymore!</Page>
		</Dialogue>
		<ConditionToCancel>RH_ARKOSE_HUGGED</ConditionToCancel>
	</DialogueNode>
	<DialogueNode>
		<Name>Arkose_RH_Boom</Name>
		<EntryCondition>RH_BOOM</EntryCondition>
		<Dialogue>
			<Page>…Agh! Why's everything shaking?!</Page>
		</Dialogue>
		<SetCondition>ARKOSE_RH_SILENT</SetCondition>
	</DialogueNode>
	<DialogueNode>
		<Name>Arkose_RH_Silent</Name>
		<EntryCondition>ARKOSE_RH_SILENT</EntryCondition>
		<Dialogue>
			<Page>…Wait, no, please, I wanted to die from ghost matter!</Page>
		</Dialogue>
	</DialogueNode>
	<DialogueNode>
		<Name>Arkose_RH_Boom_Hugged</Name>
		<EntryCondition>RH_ARKOSE_HUGGED_SUPERNOVA</EntryCondition>
		<Dialogue>
			<Page>Th-thank you… I'm sorry.</Page>
		</Dialogue>
	</DialogueNode>
</DialogueTree>
