<DialogueTree xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="https://raw.githubusercontent.com/Outer-Wilds-New-Horizons/new-horizons/main/NewHorizons/Schemas/dialogue_schema.xsd">
	<!-- New dialogue options -->
	<DialogueNode>
		<Name>RiebeckLearned</Name>
		<DialogueOptionsList>
			<DialogueOption>
				<CancelledCondition>RIEBECK_KNOWS_STRANGER</CancelledCondition>
				<RequiredLogCondition>IP_RING_WORLD_X1</RequiredLogCondition>
				<Text>I found a hidden planet in our solar system.</Text>
				<DialogueTarget>RiebeckLearned_RH_Stranger</DialogueTarget>
			</DialogueOption>
			<DialogueOption>
				<CancelledCondition>RIEBECK_KNOWS_CHIME</CancelledCondition>
				<RequiredLogCondition>codex_lingering_chime</RequiredLogCondition>
				<CancelledLogCondition>codex_astral_codex_species</CancelledLogCondition>
				<RequiredCondition>ASTRAL_CODEC</RequiredCondition>
				<Text>I found an invisible space station far below the orbital plane.</Text>
				<DialogueTarget>RiebeckLearned_RH_LingeringChime</DialogueTarget>
			</DialogueOption>
			<DialogueOption>
				<CancelledCondition>RIEBECK_KNOWS_CHIME</CancelledCondition>
				<RequiredLogCondition>codex_lingering_chime</RequiredLogCondition>
				<RequiredLogCondition>codex_astral_codex_species</RequiredLogCondition>
				<RequiredCondition>ASTRAL_CODEC</RequiredCondition>
				<Text>I found an invisible space station far below the orbital plane that comes from the universe before ours.</Text>
				<DialogueTarget>RiebeckLearned_RH_LingeringChime_2</DialogueTarget>
			</DialogueOption>
			<DialogueOption>
				<RequiredLogCondition>VM_VOLCANO_X3</RequiredLogCondition>
				<Text>I found Nomai writing on Hollow's Lantern.</Text>
				<DialogueTarget>RiebeckLearned_RH_HollowsLantern</DialogueTarget>
			</DialogueOption>
			<DialogueOption>
				<RequiredPersistentCondition>RH_SUCCESSFUL_RETURN_TO_BH</RequiredPersistentCondition>
				<Text>I fell into the black hole below us and came back here!</Text>
				<DialogueTarget>RiebeckLearned_RH_BlackHoleReturn</DialogueTarget>
			</DialogueOption>
		</DialogueOptionsList>
	</DialogueNode>

	<DialogueNode>
		<Name>RiebeckLearned_RH_HollowsLantern</Name>
		<Dialogue>
			<Page>Wait, there's stuff <![CDATA[<i>on</i>]]> Hollow's Lantern? I thought it was all just lava and volca…</Page>
			<Page>Oh Hearth, you're kidding. You went <![CDATA[<i>inside</i>]]> of one? Feldspar would be proud, I guess.</Page>
			<Page>Well, I'm glad you made it out alright! Geez!! So they were talking about mining ore on Timber Hearth to be used in the "Ash Twin Project"?</Page>
			<Page>Interesting. I can't say I've ever heard of that before! As far as I can tell, all Ash Twin has are teleportation towers and solar panels.</Page>
			<Page>And they wanted the material to be supernova-proof? That seems… excessive, honestly. Did they think our sun was going to go supernova? That'd be odd, because clearly it hasn't, and that was hundreds of thousands of years ago.</Page>
			<Page>Well! I certainly appreciate you telling me that. Much to think about!</Page>
		</Dialogue>
		<DialogueTarget>Questions</DialogueTarget>
	</DialogueNode>

	<DialogueNode>
		<Name>RiebeckLearned_RH_BlackHoleReturn</Name>
		<Dialogue>
			<Page>WHAT?!</Page>
			<Page>Wh-wh, you… how?!</Page>
		</Dialogue>
		<DialogueOptionsList>
			<DialogueOption>
				<Text>There's a teleporter station on the other side that can send you back to Brittle Hollow.</Text>
				<DialogueTarget>RiebeckLearned_RH_BlackHoleReturn2</DialogueTarget>
			</DialogueOption>
		</DialogueOptionsList>
	</DialogueNode>
	<DialogueNode>
		<Name>RiebeckLearned_RH_BlackHoleReturn2</Name>
		<Dialogue>
			<Page>Oh. Oh! <![CDATA[<size=20>]]>Heh, yeah, that makes sense.<![CDATA[</size>]]> O-of course! It's just like the Nomai to have a safety measure like that installed.</Page>
			<Page>That, umm… kind of makes me feel maybe a little bit slightly better? <![CDATA[<size=20>]]>Maybe?<![CDATA[</size>]]></Page>
			<Page>I mean, at least now I know I won't be guaranteed to die. It's still, um, pretty scary, though, so I'll pass on testing that for myself.</Page>
		</Dialogue>
		<DialogueTarget>Questions</DialogueTarget>
	</DialogueNode>
	
	<DialogueNode>
		<Name>RiebeckLearned_RH_Stranger</Name>
		<Dialogue>
			<Page>WHAT?!<![CDATA[<Pause=1>]]> I'm sorry, hang on a second, I need to compose myself.</Page>
			<Page>Mmm, okay.<![CDATA[<Pause=1>]]> WHAT?!<![CDATA[<Pause=1>]]> Okay, so this entire time, there's been a secret ring world orbiting our sun and the only reason we ever even found out about it is because its cloaking mechanism makes it block the sun's light when it passes in front of it?!</Page>
			<Page>AND IT ISN'T EVEN NOMAIAN?!</Page>
			<Page>Okay. Okay. Whew… easy now, Riebeck.</Page>
			<Page>Sorry, just… we only <![CDATA[<i>recently</i>]]> nailed down translating Nomai text. And there's still so much we don't know about them! And now you're telling me there's <![CDATA[<i>another</i>]]>, <![CDATA[<i>totally separate</i>]]> alien race in this system for us to investigate?</Page>
			<Page>Goodness. And here I thought we were maybe getting close to understanding things. I guess it just goes to show you there's always more things to be discovered, huh?</Page>
		</Dialogue>
		<SetCondition>RIEBECK_KNOWS_STRANGER</SetCondition>
		<DialogueTarget>Questions</DialogueTarget>
	</DialogueNode>
	<DialogueNode>
		<Name>RiebeckLearned_RH_LingeringChime</Name>
		<Dialogue>
			<Page>…Whoa. Really?</Page>
			<Page>And you say you found Nomai writing inside… but the ship didn't look Nomaian in origin?</Page>
			<Page>That is <![CDATA[<i>fascinating</i>]]>! An abandoned ship… but no corpses. Nomai writing, but no tell-tale signs of Nomai architecture.</Page>
			<Page>That just doesn't add up. It seems like you've got a mystery on your hands, buddy! Go out there and investigate it. I'm rooting for you.</Page>
		</Dialogue>
		<SetCondition>RIEBECK_KNOWS_CHIME</SetCondition>
		<DialogueTarget>Questions</DialogueTarget>
	</DialogueNode>
	<DialogueNode>
		<Name>RiebeckLearned_RH_LingeringChime_2</Name>
		<Dialogue>
			<Page>…Whoa. Really?</Page>
			<Page>From the universe before ours… how does that even work? Time travel, maybe? Gosh, thinking of things that far back in the past makes my head hurt!</Page>
			<Page>It's a good thing you found their ship, then. It seems like they went through a lot of trouble to be remembered.</Page>
			<Page>Geez… I guess this is a little grim, but… I hope once we're all gone, people remember us, too, you know?</Page>
			<Page>Ah, but don't worry about that, buddy! That won't happen in any of our lifetimes.</Page>
		</Dialogue>
		<SetCondition>RIEBECK_KNOWS_CHIME</SetCondition>
		<DialogueTarget>Questions</DialogueTarget>
	</DialogueNode>

	<DialogueNode>
		<Name>Questions</Name>
		<DialogueOptionsList>
			<DialogueOption>
				<RequiredCondition>RIEBECK_KNOWS_SOLANUM</RequiredCondition>
				<Text>Do you want to talk more about that living Nomai I found?</Text>
			</DialogueOption>
		</DialogueOptionsList>
	</DialogueNode>
	
	<!-- Standard reaction stuff -->
	<DialogueNode>
		<Name>Riebeck_RH_CoolThing_First</Name>
		<EntryCondition>RH_COOLTHINGHELD</EntryCondition>
		<SetCondition>TalkToRiebeck</SetCondition>
		<RevealFacts>
			<FactID>BH_RIEBECK_X1</FactID>
		</RevealFacts>
		<Dialogue>
			<Page>Oh, you launched! And it looks like you've already found an artifact! That’s great. Great job, you.</Page>
			<Page>Wow, I guess that means I’ve been out here a while, huh. Well, um, this is Brittle Hollow. But you probably knew that.</Page>
			<Page>Lot of history here. …It’s great.</Page>
		</Dialogue>
		<DialogueOptionsList>
			<ReuseDialogueOptionsListFrom>Riebeck0</ReuseDialogueOptionsListFrom>
		</DialogueOptionsList>
	</DialogueNode>
	<DialogueNode>
		<Name>Riebeck_RH_CoolThing</Name>
		<EntryCondition>RH_COOLTHINGHELD</EntryCondition>
		<EntryCondition>TalkToRiebeck</EntryCondition>
		<Dialogue>
			<Page>Wow! That's a really cool artifact you found, buddy! You're becoming something of an archaeologist in your own right, huh?</Page>
			<Page>Heh… that'd be nice. I could maybe make you my protégé some day. If… you wanted to. Just a thought.</Page>
		</Dialogue>
		<DialogueTarget>Questions</DialogueTarget>
	</DialogueNode>
	<DialogueNode>
		<Name>Riebeck_RH_WarpCore</Name>
		<EntryCondition>RH_WARPCOREHELD</EntryCondition>
		<EntryCondition>TalkToRiebeck</EntryCondition>
		<Dialogue>
			<Page>Wow! Is that a Nomai warp core? Incredible! And in such good condition too… excellent work, buddy!</Page>
			<Page>You're becoming something of an archaeologist in your own right, huh? Heh… that'd be nice. I could maybe make you my protégé some day. If… you wanted to. Just a thought.</Page>
		</Dialogue>
		<DialogueTarget>Questions</DialogueTarget>
	</DialogueNode>

	<DialogueNode>
		<Name>Riebeck_RH_Fire_First</Name>
		<EntryCondition>RH_RIEBECK_FIRE_DAMAGED_RECENT</EntryCondition>
		<SetCondition>TalkToRiebeck</SetCondition>
		<RevealFacts>
			<FactID>BH_RIEBECK_X1</FactID>
		</RevealFacts>
		<Dialogue>
			<Page>Ah! Hearth, you scared me there! You've really gotta be more careful around open flames.</Page>
			<Page>Goodness, umm… well, hey! I guess you launched. That’s great. Great job, you.</Page>
			<Page>Lot of history here. …It’s great.</Page>
		</Dialogue>
		<DialogueOptionsList>
			<ReuseDialogueOptionsListFrom>Riebeck0</ReuseDialogueOptionsListFrom>
		</DialogueOptionsList>
		<ConditionToCancel>RH_RIEBECK_FIRE_DAMAGED_RECENT</ConditionToCancel>
		<SetCondition>RH_RIEBECK_FIRE_DIALOGUE_THISLOOP</SetCondition>
	</DialogueNode>
	<DialogueNode>
		<Name>Riebeck_RH_Fire_TalkToAgain</Name>
		<EntryCondition>RH_RIEBECK_FIRE_DAMAGED_RECENT</EntryCondition>
		<EntryCondition>TalkToRiebeck</EntryCondition>
		<Dialogue>
			<Page>Ah! Hearth, you scared me there! You've really gotta be more careful around open flames.</Page>
			<Page>Goodness, umm… well, hey! What's up?</Page>
		</Dialogue>
		<DialogueTarget>Questions</DialogueTarget>
		<ConditionToCancel>RH_RIEBECK_FIRE_DAMAGED_RECENT</ConditionToCancel>
		<SetCondition>RH_RIEBECK_FIRE_DIALOGUE_THISLOOP</SetCondition>
	</DialogueNode>

	<DialogueNode>
		<Name>Riebeck_RH_BadMallow_First</Name>
		<EntryCondition>RH_RIEBECK_ATE_BAD_MALLOW</EntryCondition>
		<SetCondition>TalkToRiebeck</SetCondition>
		<RevealFacts>
			<FactID>BH_RIEBECK_X1</FactID>
		</RevealFacts>
		<Dialogue>
			<Page><![CDATA[<size=20>]]>Good Hearth, what are they teaching hatchlings these days? That mallow was puke-green…<![CDATA[</size>]]></Page>
			<Page>Oh, umm, hello there! Good to see you launched, good job, you.</Page>
			<Page>Are you alright? Like, physically and mentally speaking? You're looking at me all funny.</Page>
			<Page>Wow, I guess I’ve been out here a while, huh. Well, um, this is Brittle Hollow. But you probably knew that.</Page>
			<Page>Lot of history here. …It’s great.</Page>
		</Dialogue>
		<DialogueOptionsList>
			<ReuseDialogueOptionsListFrom>Riebeck0</ReuseDialogueOptionsListFrom>
		</DialogueOptionsList>
		<SetCondition>RH_RIEBECK_ATE_BAD_MALLOW_DIALOGUE_THIS_LOOP</SetCondition>
	</DialogueNode>
	<DialogueNode>
		<Name>Riebeck_RH_BadMallow</Name>
		<EntryCondition>RH_RIEBECK_ATE_BAD_MALLOW</EntryCondition>
		<EntryCondition>TalkToRiebeck</EntryCondition>
		<Dialogue>
			<Page><![CDATA[<size=20>]]>Good Hearth, what are they teaching hatchlings these days? That mallow was puke-green…<![CDATA[</size>]]></Page>
			<Page>Oh! Umm, hey there. What's up?</Page>
		</Dialogue>
		<DialogueTarget>Questions</DialogueTarget>
		<SetCondition>RH_RIEBECK_ATE_BAD_MALLOW_DIALOGUE_THIS_LOOP</SetCondition>
	</DialogueNode>

	<DialogueNode>
		<Name>Riebeck_RH_Hugged</Name>
		<EntryCondition>RH_RIEBECK_HUGGED</EntryCondition>
		<EntryCondition>TalkToRiebeck</EntryCondition>
		<Dialogue>
			<Page>Aww, thanks bud! You really know me well; I love giving hugs!</Page>
			<Page>How's it going?</Page>
		</Dialogue>
		<DialogueTarget>Questions</DialogueTarget>
		<ConditionToCancel>RH_RIEBECK_HUGGED</ConditionToCancel>
	</DialogueNode>
	
	<DialogueNode>
		<Name>Riebeck_RH_Boom</Name>
		<EntryCondition>RH_BOOM</EntryCondition>
		<Dialogue>
			<Page>Whoa! Heh… th-that was a big one!</Page>
		</Dialogue>
		<SetCondition>Riebeck_SILENT</SetCondition>
	</DialogueNode>
	<DialogueNode>
		<Name>Riebeck_RH_Silent</Name>
		<EntryCondition>Riebeck_SILENT</EntryCondition>
		<Dialogue>
			<Page>…W-wait, what's with that weird gurgling sound?</Page>
		</Dialogue>
	</DialogueNode>
	
	<!-- Ship breach dialogue -->
	<DialogueNode>
		<Name>Riebeck0</Name>
		<DialogueOptionsList>
			<DialogueOption>
				<RequiredCondition>RH_SHIP_BREACH</RequiredCondition>
				<CancelledCondition>RH_RIEBECK_SHIP_BREACH_TALKED</CancelledCondition>
				<Text>My ship's completely busted.</Text>
				<DialogueTarget>Riebeck_RH_ShipHullBreach_Admit</DialogueTarget>
			</DialogueOption>
		</DialogueOptionsList>
	</DialogueNode>

	<DialogueNode>
		<Name>Riebeck_RH_ShipHullBreach_Admit</Name>
		<Dialogue>
			<Page>Oh no! Well, at least you made it out okay! Don't feel too bad about that; happens to the best of us.</Page>
			<Page>You can stay down here with me for the time being. I'll gladly take you back home in a little bit.</Page>
			<Page>Or, if you prefer, you could go out and explore the rest of Brittle Hollow! No reason to let a little ship crash get you down. I believe in you, buddy!</Page>
		</Dialogue>
		<SetCondition>RH_ESKER_SHIP_BREACH_TALKED</SetCondition>
		<DialogueTarget>Questions</DialogueTarget>
	</DialogueNode>
</DialogueTree>
