<DialogueTree xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="https://raw.githubusercontent.com/Outer-Wilds-New-Horizons/new-horizons/main/NewHorizons/Schemas/dialogue_schema.xsd">
	<DialogueNode>
		<Name>Porphy_RH_Spacesuit</Name>
		<EntryCondition>RH_SUITED</EntryCondition>
		<SetCondition>PorphySaysHi</SetCondition>
		<Dialogue>
			<Page>Heyo, hatchling! I see you're already suited up for your little journey among the stars!</Page>
			<Page>When you return, let’s you, me, and Gossan open up a bottle of the Good Stuff.</Page>
		</Dialogue>
		<DialogueOptionsList>
			<ReuseDialogueOptionsListFrom>SapWineMaker1</ReuseDialogueOptionsListFrom>
		</DialogueOptionsList>
	</DialogueNode>
	<DialogueNode>
		<Name>Porphy_RH_Redirect</Name>
		<EntryCondition>RH_SUITED</EntryCondition>
		<EntryCondition>PorphySaysHi</EntryCondition>
		<Dialogue>
			<Page>Ho, the astronaut returns!</Page>
		</Dialogue>
		<DialogueTarget>PorphyMenu</DialogueTarget>
	</DialogueNode>
	<DialogueNode>
		<Name>Porphy_RH_Redirect_2</Name>
		<EntryCondition>RH_SUITED</EntryCondition>
		<EntryCondition>Space</EntryCondition>
		<Dialogue>
			<Page>Oh my, and here I thought I’d heard your ship take off. Was your adventure only a short one?</Page>
		</Dialogue>
		<DialogueTarget>PorphyMenu</DialogueTarget>
	</DialogueNode>
	<DialogueNode>
		<Name>Porphy_RH_CoolThing</Name>
		<EntryCondition>RH_COOLTHINGHELD</EntryCondition>
		<Dialogue>
			<Page>Whoa there, astronaut! I see your litle space adventure has already gotten you some nice treasure.</Page>
			<Page>Well, you know what Hornfels says: “It belongs in a museum” and whatnot.</Page>
			<Page>But I won't tell anyone if you decide to keep it, heheh.</Page>
		</Dialogue>
		<DialogueTarget>PorphyMenu</DialogueTarget>
	</DialogueNode>
	<DialogueNode>
		<Name>Porphy_RH_RedSun_Prior</Name>
		<EntryCondition>RH_REDSUN</EntryCondition>
		<Dialogue>
			<Page>…Oh, hey there, little astronaut. The sun was looking pretty big and red earlier… that isn't anything to worry about, right?</Page>
		</Dialogue>
		<DialogueOptionsList>
			<DialogueOption>
				<RequiredPersistentCondition>KILLED_BY_SUPERNOVA_AND_KNOWS_IT</RequiredPersistentCondition>
				<Text>It's about to go supernova.</Text>
				<DialogueTarget>Porphy_RH_Answer1</DialogueTarget>
			</DialogueOption>
			<DialogueOption>
				<Text>Nope, that's normal, I think.</Text>
				<DialogueTarget>Porphy_RH_Answer2</DialogueTarget>
			</DialogueOption>
		</DialogueOptionsList>
	</DialogueNode>
	<DialogueNode>
		<Name>Porphy_RH_RedSun</Name>
		<EntryCondition>RH_REDSUN</EntryCondition>
		<EntryCondition>RH_VILLAGEDAY</EntryCondition>
		<Dialogue>
			<Page>…Oh, hey there, little astronaut. The sun's looking pretty big and red right now… that isn't anything to worry about, right?</Page>
		</Dialogue>
		<DialogueOptionsList>
			<DialogueOption>
				<RequiredPersistentCondition>KILLED_BY_SUPERNOVA_AND_KNOWS_IT</RequiredPersistentCondition>
				<Text>It's about to go supernova.</Text>
				<DialogueTarget>Porphy_RH_Answer1</DialogueTarget>
			</DialogueOption>
			<DialogueOption>
				<Text>Nope, that's normal, I think.</Text>
				<DialogueTarget>Porphy_RH_Answer2</DialogueTarget>
			</DialogueOption>
		</DialogueOptionsList>
	</DialogueNode>
	<DialogueNode>
		<Name>Porphy_RH_PotStand</Name>
		<EntryCondition>RH_PORPHY_POT_STAND</EntryCondition>
		<Dialogue>
			<Page>Mind getting down from there, hatchling? I'm trying to make sap wine over here!</Page>
		</Dialogue>
	</DialogueNode>
	<DialogueNode>
		<Name>Porphy_RH_Hugged</Name>
		<EntryCondition>RH_PORPHY_HUGGED</EntryCondition>
		<Dialogue>
			<Page>Sappy as ever, eh hatchling? That's fine, I don't mind hugs.</Page>
		</Dialogue>
		<ConditionToCancel>RH_PORPHY_HUGGED</ConditionToCancel>
	</DialogueNode>

	<DialogueNode>
		<Name>Porphy_RH_ShipExploded</Name>
		<EntryCondition>RH_VILLAGE_SHIP_EXPLODED</EntryCondition>
		<Dialogue>
			<Page>Hearth's name! That</Page>
		</Dialogue>
	</DialogueNode>
	
	<DialogueNode>
		<Name>Porphy_RH_Distraught</Name>
		<EntryCondition>PORPHY_RH_DISTRAUGHT</EntryCondition>
		<Dialogue>
			<Page>…Say, hatchling. Why don't you… have a glass with me, okay? Nobody else, though. I… wouldn't want them to know what's gonna happen.</Page>
		</Dialogue>
	</DialogueNode>
	<DialogueNode>
		<Name>Porphy_RH_Boom</Name>
		<EntryCondition>RH_BOOM</EntryCondition>
		<Dialogue>
			<Page>…Did Feldspar finally land? Where'd all the light go?</Page>
		</Dialogue>
		<SetCondition>PORPHY_RH_SILENT</SetCondition>
	</DialogueNode>
	<DialogueNode>
		<Name>Porphy_RH_Silent</Name>
		<EntryCondition>PORPHY_RH_SILENT</EntryCondition>
		<Dialogue>
			<Page>…Ah. That's… the end, isn't it?</Page>
		</Dialogue>
	</DialogueNode>
	<DialogueNode>
		<Name>Porphy_RH_BoomDistraught</Name>
		<EntryCondition>PORPHY_RH_DISTRAUGHT</EntryCondition>
		<EntryCondition>RH_BOOM</EntryCondition>
		<Dialogue>
			<Page>…One last drink, hatchling.</Page>
		</Dialogue>
	</DialogueNode>
	<!-- ********* -->
	<!-- RESPONSES -->
	<!-- ********* -->
	<DialogueNode>
		<Name>Porphy_RH_Answer1</Name>
		<Dialogue>
			<Page>…Oh. Is that so?</Page>
			<Page>…Huh. I guess I'm not gonna get a chance to age all this sap wine. Heheh… heh…</Page>
		</Dialogue>
		<SetCondition>PORPHY_RH_DISTRAUGHT</SetCondition>
	</DialogueNode>
	<DialogueNode>
		<Name>Porphy_RH_Answer2</Name>
		<Dialogue>
			<Page>Hmm. Well, if you say so.</Page>
		</Dialogue>
		<DialogueTarget>PorphyMenu</DialogueTarget>
	</DialogueNode>
</DialogueTree>
