<DialogueTree xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="https://raw.githubusercontent.com/Outer-Wilds-New-Horizons/new-horizons/main/NewHorizons/Schemas/dialogue_schema.xsd">
	<!-- Second loop easter egg -->
	<DialogueNode>
		<Name>Coach1</Name>
		<DialogueOptionsList>
			<DialogueOption>
				<RequiredCondition>LOOP_COUNT_IS_2</RequiredCondition>
				<Text>Yeah, I just died.</Text>
				<DialogueTarget>Gossan_RH_JustDied</DialogueTarget>
			</DialogueOption>
		</DialogueOptionsList>
	</DialogueNode>

	<DialogueNode>
		<Name>Gossan_RH_JustDied</Name>
		<Dialogue>
			<Page>Uhh… pardon? I'm not quite sure what you mean by that.</Page>
			<Page>In case you're worried, as far as I can tell, you look 100% alive, no doubt about it.</Page>
			<Page>Maybe you're just getting nervous. Here, I've got just the thing for you.</Page>
		</Dialogue>
		<DialogueTarget>Coach7</DialogueTarget>
	</DialogueNode>

	<DialogueNode>
		<Name>Coach7</Name>
		<DialogueOptionsList>
			<DialogueOption>
				<RequiredPersistentCondition>ZERO_G_MISSION_DONE</RequiredPersistentCondition>
				<Text>Sure, why not do this again?</Text>
				<DialogueTarget>Gossan_RH_DoItAgain</DialogueTarget>
			</DialogueOption>
		</DialogueOptionsList>
	</DialogueNode>
	<DialogueNode>
		<Name>Coach8</Name>
		<DialogueOptionsList>
			<DialogueOption>
				<RequiredPersistentCondition>ZERO_G_MISSION_DONE</RequiredPersistentCondition>
				<Text>Sure, why not do this again?</Text>
				<DialogueTarget>Gossan_RH_DoItAgain</DialogueTarget>
			</DialogueOption>
		</DialogueOptionsList>
	</DialogueNode>

	<DialogueNode>
		<Name>Gossan_RH_DoItAgain</Name>
		<Dialogue>
			<Page>What? No, no, the last time you did it, it was an obstacle course. This time is totally different.</Page>
			<Page>Well, anyways, have fun, and try not to concuss yourself on your first launch.</Page>
		</Dialogue>
		<SetCondition>CoachSaysHi_1</SetCondition>
	</DialogueNode>
	
	<!-- Standard stuff -->
	<DialogueNode>
		<Name>Gossan_RH_CoolThing</Name>
		<EntryCondition>RH_COOLTHINGHELD</EntryCondition>
		<Dialogue>
			<Page>Oh my… where'd you get <![CDATA[<i>that</i>]]> from?</Page>
			<Page>You might want to swing that by Hornfels, otherwise they might swipe it right out of your hands!</Page>
		</Dialogue>
	</DialogueNode>
	<DialogueNode>
		<Name>Gossan_RH_CoolThing_PostZeroG</Name>
		<EntryCondition>RH_COOLTHINGHELD</EntryCondition>
		<EntryCondition>PostZeroG</EntryCondition>
		<Dialogue>
			<Page>Oh my… where'd you get <![CDATA[<i>that</i>]]> from?</Page>
			<Page>Heh, I guess your training paid off, huh? Good job!</Page>
		</Dialogue>
	</DialogueNode>
	<DialogueNode>
		<Name>Gossan_RH_RedSun</Name>
		<EntryCondition>RH_REDSUN</EntryCondition>
		<EntryCondition>RH_VILLAGEDAY</EntryCondition>
		<Dialogue>
			<Page>Whew. I sure am glad I'm in here; it is <![CDATA[<i>hot</i>]]> out today!</Page>
			<Page>Anyways, it's good to see you before your big launch! Nerves getting the better of you?</Page>
		</Dialogue>
		<DialogueOptionsList>
			<DialogueOption>
				<Text>Right, like you weren’t nervous for your first flight.</Text>
				<DialogueTarget>Coach2</DialogueTarget>
			</DialogueOption>
			<DialogueOption>
				<Text>I’m a little nervous, yeah.</Text>
				<DialogueTarget>Coach3</DialogueTarget>
			</DialogueOption>
			<DialogueOption>
				<Text>Are you kidding? I’m a natural at this!</Text>
				<DialogueTarget>Coach4</DialogueTarget>
			</DialogueOption>
		</DialogueOptionsList>
	</DialogueNode>
	<DialogueNode>
		<Name>Gossan_RH_RedSun_Space</Name>
		<EntryCondition>RH_REDSUN</EntryCondition>
		<EntryCondition>RH_VILLAGEDAY</EntryCondition>
		<EntryCondition>Space</EntryCondition>
		<Dialogue>
			<Page>Whew. I sure am glad I'm in here; it is <![CDATA[<i>hot</i>]]> out today!</Page>
			<Page>Best of luck out there, cadet.</Page>
		</Dialogue>
	</DialogueNode>
	<DialogueNode>
		<Name>Coach12_RH</Name>
		<EntryCondition>CoachSaysHi_1</EntryCondition>
		<EntryCondition>RH_REDSUN</EntryCondition>
		<EntryCondition>RH_VILLAGEDAY</EntryCondition>
		<DialogueTarget>Coach12</DialogueTarget>
	</DialogueNode>
	<DialogueNode>
		<Name>PostZeroG_B</Name>
		<EntryCondition>PostZeroG</EntryCondition>
		<EntryCondition>RH_REDSUN</EntryCondition>
		<EntryCondition>RH_VILLAGEDAY</EntryCondition>
		<DialogueTarget>PostZeroG</DialogueTarget>
	</DialogueNode>
	<DialogueNode>
		<Name>Gossan_RH_TrainingSuit</Name>
		<EntryCondition>RH_TRAINING_SUITED</EntryCondition>
		<Dialogue>
			<Page>Hey! Come on, you know you're not supposed to take that suit out of the zero-g cave!</Page>
			<Page>Go put it back now, cadet. You've got your <![CDATA[<i>own</i>]]> suit in your ship.</Page>
		</Dialogue>
	</DialogueNode>
	<DialogueNode>
		<Name>Gossan_RH_Hugged</Name>
		<EntryCondition>RH_GOSSAN_HUGGED</EntryCondition>
		<Dialogue>
			<Page>Heh, nerves that bad, huh? That's fine, I don't mind hugs.</Page>
		</Dialogue>
		<ConditionToCancel>RH_GOSSAN_HUGGED</ConditionToCancel>
	</DialogueNode>
	<DialogueNode>
		<Name>Gossan_RH_Boom</Name>
		<EntryCondition>RH_BOOM</EntryCondition>
		<Dialogue>
			<Page>…Whoa! What's Tuff doing down there?!</Page>
		</Dialogue>
		<SetCondition>GOSSAN_RH_SILENT</SetCondition>
	</DialogueNode>
	<DialogueNode>
		<Name>Gossan_RH_Silent</Name>
		<EntryCondition>GOSSAN_RH_SILENT</EntryCondition>
		<Dialogue>
			<Page>…Oh… I… I don't think that was Tuff.</Page>
		</Dialogue>
	</DialogueNode>
</DialogueTree>
